Download A Hitchhiker's Guide to Virtual Reality by Karen McMenemy PDF
By Karen McMenemy
A Hitchhiker's consultant to digital Reality brings jointly less than one disguise the entire features of pics, video, audio, and haptics that experience to interact to make digital truth a truth. like every strong advisor, it unearths the sensible stuff you want to know, from the perspective of authors who've been there. This two-part consultant covers the technology, know-how, and arithmetic of digital truth after which info its functional implementation. the 1st half seems to be at how the interface among human senses and expertise works to create digital fact, with a spotlight on imaginative and prescient, an important experience in digital truth. the second one a part of the ebook is tightly built-in with an accompanying CD, which includes the courses for greater than 30 digital fact initiatives, ranging in scope from a device that simulates digital sculpting to a collection of software program for the keep an eye on of a four-projector immersive digital atmosphere
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Additional resources for A Hitchhiker's Guide to Virtual Reality
He discusses the US Army’s training needs and goals, and how the Army came to realize the best way to achieve these goals was to work handin-hand with academia and Hollywood. The use of VR for military purposes is self-explanatory. It allows soldiers to experience battlefields without endangering their own lives. Obviously, mistakes made in a virtual battlefield are less permanent and costly than they would be in reality. And of course, let’s not forget about the use of VR in medical training. We gave an overview of the use of VR for medical visualization.
In Proceedings of the 6th World Multiconference on Systemic, Cybernetics and Informatics, pp. III-291–III296. Caracas, Venezuela: International Institute of Informatics and Systemics, 2002.  N. Gupta et al. “Modification of Head-Related Transfer Functions to Improve the Spatial Definition of Virtual Sounds”. In Proceedings of the 15th Florida Conference on Recent Advances in Robotics, CD-ROM format. Miami, Florida: Florida International University, 2002.  H. Iwata et al. “Food Simulator: A Haptic Interface for Biting”.
What type of design metaphors will enhance the user’s performance in VR? The other interesting point that Stanney makes is to question whether there will be a negative social impact resulting from the user’s misuse of the technology. What can this mean? Let’s reflect for one moment on the greatest communications invention of the past few decades—the Internet. Can we say that this technology has had a negative impact upon society? Without doubt, the answer can only be yes. Think about credit-card fraud, spam, misuse of chat rooms etc.